We started off with Live Fire, a fairly mundane asymmetrical arena that offered little in the way of verticality or variance – better suited to Free-For-All than Team Slayer. The maps only got better throughout the Halo Infinite technical preview weekend. Keeping the Battle Pass centered on customization is shrewd, and reminds me of the way unique armor permutations were tied to collecting skulls, obtaining achievements, and completing Vidmaster challenges for that damned Recon armor back in Halo 3. Completing challenges for doing every-day activities would help push you through the ranks, unlocking new armor permutations and color schemes. 343 offered only a glimpse at how the Battle Pass will function in the Halo Infinite technical preview, but I liked what I saw.
While battle royales and hero shooters have had no end of success with this method of delivering new items and weapons, it wasn't clear how easily it would be integrated into an ecosystem that has typically thrived through a healthy amount of launch content bolstered by steady DLC releases. When 343 Industries announced that it was taking Halo Infinite free-to-play, there was some obvious concern as to what this would mean for the future of Halo's multiplayer.