You can meet the mod’s core characters just after leaving Sanctuary, and it provides some plausible framework for not only why you’d fight the gunners early on, but also a totally alternate track for going to Diamond City and finding Kellogg that doesn’t involve the Minutemen or rescuing Nick Valentine for the 50th time. Why are the Gunners basically just re-skinned raiders with better gear, and why is fighting them so unsatisfying? Why do we never know their motivations, or have any real motivations for fighting them ourselves other than to defend ourselves?ĭepravity brings some grit to the game that I found appealing.Why can’t you reason with Kellogg when you confront him, especially when he basically knows the Institute sold him out? Wouldn’t it be cool if he threw in with you and helped you infiltrate the Institute?.Feeling forced into working with the Minutemen early on with a super linear track toward Diamond City - not to mention the wasted potential and annoying nature of Preston Garvey.Three of the big things this mod addresses are things that frustrated a lot of Fallout 4 players: Depravity Review – A Fallout 4 Faction and Early Game Experience